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Atención: Esto es una propuesta de ayuda para desarrolladores de soporte Visual Studio 2005 en OpenSimulator hasta finales de Mayo. Use el mailing list si tiene alguna consulta o sugerencia sobre este tema .

FYI: Estamos experimentando con un sistema de seguimiento de sugerencias, visite opensimulator.org/features (en ingles) para sugerirnos cualquier nueva idea.

Que es OpenSimulator?

Image of past Moment:
Opensimulator Community Conference 2013
Downloads:

Windownload.png Binaries Zip (0.9.3.0)
Linuxdownload.png Binaries Tarball (0.9.3.0)
Windownload.png Source Zip (0.9.3.0)
Linuxdownload.png Source Tarball (0.9.3.0)

Download.png Diva distro currently only available for older mono/.net4x versions (0.9.2.1)

sha1 hashes

Other downloads may be found at either the Download page, or the OpenSim Release Repository

OpenSimulator es un servidor de aplicaciones 3D. Se puede utilizar para crear un entorno virtual (o mundo) que se puede acceder a través de una variedad de clientes, en múltiples protocolos. OpenSimulator le permite desarrollar su propio entorno utilizando las tecnologías que mejor se ajusten a su trabajo - hemos diseñado el software para ser fácilmente ampliable a través de modulos cargables para construir completamente configuraciones personalizadas. OpenSimulator es liberado bajo una BSD License, por lo que su código es abierto, tanto para uso comercial como doméstico.

OpenSimulator se puede utilizar para simular un entorno virtual similar a Second Life ™ (incluidos clientes compatibles). Para otros entornos los protocolos están disponibles añadiendo módulos. Para obtener una lista de los módulos disponibles, consulta forge site.

Although OpenSimulator is still considered alpha software, many people are doing exciting things with it.

Features

Even though OpenSimulator is relatively young software it already has many useful features

  • Supports creating multiple 'worlds' in a single application instance.
  • Supports multiple clients and protocols - access the same world at the same time via multiple protocols.
  • Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.
  • Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.
  • The ability to create content real time in the environment using in world building tools. What you see is what you get.
  • In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET

Using OpenSimulator

The fastest way to get started using OpenSimulator is to create an account on OSGrid, then download the Hippo Viewer or Linden Lab's Second Life viewer (amongst others) to connect to OSGrid. This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.

You can also easily connect to any one of the many public grids on the internet.

Or you could run a simple standalone OpenSimulator on your Windows desktop to create and preview content. Here is an tutorial showing how to get opensimulator running in stand-alone mode..

Running your own OpenSimulator

If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:

Participating in the OpenSimulator Community

OpenSimulator is an open source project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:

  • Participate via IRC - #opensim (for users) and #opensim-dev
  • Participate via the mailing lists - opensim-users (for users) and opensim-dev (for developers).
  • Contribute to this wiki, making the OpenSimulator documentation even better.
  • Report bugs, submit patches or submit content contributions via our mantis bug tracker
  • Create an OpenSimulator related project hosted on the Forge or elsewhere on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.
  • Participate to open content creation for OpenSimulator. More details at Artist Home.
  • Blog about OpenSimulator, and let us know about that blog on #opensim so it can be added to Planet OpenSim
  • Participate in one of the weekly Office Hours for OpenSimulator. We currently have weekly office hours for development, wiki work, and testing.

Wiki Translations:

Languages: Spanish, German, Francais, Italian, Português, Japanese

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