From OpenSimulator
Contents |
Documentazione per Sviluppatori
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Generale
- OpenSim:Introduzione e Definizioni Un work in progress che che descrive i componenti di opensim a livello macroscopico
- Technical Reference — Una descrizione tecnica delle operazione del Simulator
- Grid Architecture Diagram Schema dell'architettura della Grid
- Screenshots — diversi screenshots di OpenSim .
- OpenSim API
Development
- Hacking OpenSim for fun and profit — A starters guide for programming OpenSim
- Monodevelop — How to use the monodevelop IDE for editing C# solutions.
- Automated_Testing — How to write tests for OpenSim.
Client Stacks
- Sim Throttles — Information on how OpenSim handles throttling of packets to the client.
Database
- Database Documentation — A map of grid and region instances used in OpenSim
- MonoSqlite — How the database model currently works.
- LSL:PrimitiveParams Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields
File formats
- OpenSim Archives - Opensim Region Archive (OAR) file format.
- Inventory Archives - OpenSim Inventory Archive (IAR) file format
Grid
- Asset Server problems - list of known problems with the asset server
- Teleports - some diagrams about OGP and Hypergrid teleport sequences
Integration
- Webinterface — How to mashup with the web.
- RemoteAdmin — How to use the remote admin plug-in.
- REST — Information about the REST interface to assets, inventory, etc.
Modules
- Region module basics - The basics of how to create a region module, and where example code can be found in the OpenSim source tree.
Permissions
- Permissions (Server) — Permissions system as implemented on the region server.
- OpenSim: Permissions — Notes on how object permissions are handled on the client.
Physics
- PhysicsEngines — Options for physics engines in OpenSim.
Regions
- OpenSim: Permissions — Notes on object permissions & definition of the ObjectFlags variable.
- OpenSim Load Balancing and Region Splitting - Instructions for using load balancing and region splitting features.
Threading
- OpenSim: Threading strategy — How threading is implemented and handled.
Scripting
- Scripting_Documentation — How to use scripts and what limitations apply.
- LSL Implemented — A list of LSL-functions that are available in OpenSim.
- OSSL — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
- OpenSim.Region.ScriptEngine — How the ScriptEngine looks internally.
Search
- OpenSim.Region.DataSnapshot - Shiny new data gathering/search system
- ImageService - Shiny new region module for serving search-related images
Testing
- Automated_Testing — Writing Automated tests for OpenSim.
Proposals
- Opensim: 0.5 Release Target Discussion
- Opensim: 0.6 Release Target Discussion
- Opensim: Future Release Discussion
- A better SimCrossing - A work in progress about implementing a smooth simcrossing
- OpenID - Proposal for using OpenID in OpenSim
- AssetServerProposal - Proposal for a distributed asset server
- SETPCICP - Proposal for evaluation of SETP/CICP as alternative OpenSim protocol.
Proposed projects
Communication
A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev. The OpenSim developers hold office hours once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.
SVN Access
You can browse the source code for OpenSim using a web browser or via SVN.
- Anonymous Checkout
svn co http://opensimulator.org/svn/opensim/trunk
- Developer Checkout
svn co svn+ssh://USERNAME@opensimulator.org/var/svn/opensim/trunk
Recent SVN Commits
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