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(In this fast moving world, bad habits also travel as faster as possible. And in this case, smoking is one the habit which travels faster than ever!)
(Undo revision 30723 by Vaporizer (talk))
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== It Is High Time to Save the Environment with Vaporizers ==
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=== What is OpenSimulator? ===
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In this fast moving world, bad habits also travel as faster as possible. And in this case, smoking is one the habit which travels faster than ever! It is so easy to transfer this habit from one person to another. Just speaking and sharing a puff with one another will also share the habit. But have you ever realized and noted how much you are ruining your life and people who are around you most of the time? And you are killing each and every minute of your life which is more precious when it comes to smoking. Smoking is a session where you get addicted to the stick which is lit and burns all the tobacco which is rolled within the thin paper. But as the tobacco is burned, they produce toxins and other harmful chemicals which are too much for your lungs to take. And this leaves a big hole in your life.
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OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], running both on Windows over the [http://www.microsoft.com/net/ .NET Framework] and on Unix-like machines over the [http://www.mono-project.com/ Mono] framework. The source code is released under a [[BSD License]], a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see [[History]].
  
'''Heat Your Herb at a Desirable Temperature'''
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Out of the box, OpenSimulator can be used to simulate virtual environments similar to [http://www.secondlifegrid.net Second Life™], given that it supports the core of [http://wiki.secondlife.com/wiki/Protocol SL's messaging protocol]. As such, these virtual worlds can be accessed with the regular [http://wiki.secondlife.com/wiki/Alternate_viewers SL viewers]. However, OpenSimulator is neither a clone of Second Life's server nor does it aim at becoming such a clone. On the contrary, OpenSimulator lacks support for many of the game-specific features of Second Life (on purpose), while pursuing innovative directions towards becoming the bare bones, but extensible, server of the 3D Web.
  
Every minute you smoke is kills you from inside and you get affected by some real big incurable disease like lungs cancer or mouth cancer. But you can always turn your way and bring some changes in your lifestyle. You can try a hand with vaporizers. This device is one of the most important when it settles in a smoker’s hand. If you are trying hard to get rid of smoking, you can take the help of [http://www.vapir.com/ vaporizer]. With this device, the herb which you smoke can be heated and you can inhale the vapours which would give you immense pleasure. They are not heated or burnt by any chance. Just make sure you maintain a regular temperature which would provide you with sufficient amount of vapours and you will forget your olden days when you use to smoke and feel high with vaporizers.
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OpenSimulator is getting more stable as it approaches release 1.0, but we still consider it alpha software; so should you.
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=== Features ===
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* Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.
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* Supports 3D virtual spaces of variable size within one single instance.
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* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.
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* Supports realtime Physics Simulation, with multiple engine options including ODE.
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* Supports clients that create 3D content in real time.  
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* Supports inworld scripting using a number of different languages, including LSL/OSSL, C# and VB.NET
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* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene plugin modules]].
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For a more extensive list, see the [[Feature Matrix]].
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=== Running an OpenSimulator-Based World ===
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*[[Download|Downloading OpenSimulator]]
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*[[Dependencies|Required Dependencies]]
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*[[Build Instructions|Building OpenSimulator]]
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*[[Configuration|Configuring and Running OpenSimulator]]
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*[[Server Commands]]
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*[[FAQ|Frequently Asked Questions in Running OpenSimulator]]
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*[[:Category:Tech Reference|Technical Reference Pages]]
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=== Participating in the OpenSimulator Community ===
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OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:
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* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users), [irc://irc.freenode.net/opensim-dev #opensim-dev] (for developers) and [irc://irc.freenode.net/opensim-scripts #opensim-scripts]
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* Participate via the [[Mailing Lists]].  There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and HyperGrid.
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* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.  Don't be afraid of making mistakes - they can be easily corrected.
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* Report [[bugs]] or submit [[Submitting code to OpenSim|patches]] via our [http://opensimulator.org/mantis/ mantis bug tracker].  If you're submitting code, please read through the [[Contributions Policy]] before starting.
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* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related Software|elsewhere]] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.
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* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].
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* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]
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* Participate in the weekly [[Office Hours]] for OpenSimulator development.
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=== Pages by Category: ===
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'''[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[Special:Recentchanges| Recent Wiki Changes]]'''<br />
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[[Category:Getting Started]]
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[[Category:Development]]
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[[Category:Support]]
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[[Category:Help]]
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[[Category:Configuration]]

Revision as of 04:22, 11 September 2012

The second OpenSimulator Community Conference will take place over the weekend of November 8th/9th 2014
See the conference website for more details.

What is OpenSimulator?

Image of past Moment:
Opensimulator Community Conference 2013
Downloads:

Windownload.png Binaries Zip (0.9.3.0)
Linuxdownload.png Binaries Tarball (0.9.3.0)
Windownload.png Source Zip (0.9.3.0)
Linuxdownload.png Source Tarball (0.9.3.0)

Download.png Diva distro currently only available for older mono/.net4x versions (0.9.2.1)

sha1 hashes

Other downloads may be found at either the Download page, or the OpenSim Release Repository

OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in C#, running both on Windows over the .NET Framework and on Unix-like machines over the Mono framework. The source code is released under a BSD License, a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see History.

Out of the box, OpenSimulator can be used to simulate virtual environments similar to Second Life™, given that it supports the core of SL's messaging protocol. As such, these virtual worlds can be accessed with the regular SL viewers. However, OpenSimulator is neither a clone of Second Life's server nor does it aim at becoming such a clone. On the contrary, OpenSimulator lacks support for many of the game-specific features of Second Life (on purpose), while pursuing innovative directions towards becoming the bare bones, but extensible, server of the 3D Web.

OpenSimulator is getting more stable as it approaches release 1.0, but we still consider it alpha software; so should you.

Features

  • Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.
  • Supports 3D virtual spaces of variable size within one single instance.
  • Supports multiple clients and protocols - access the same world at the same time via multiple protocols.
  • Supports realtime Physics Simulation, with multiple engine options including ODE.
  • Supports clients that create 3D content in real time.
  • Supports inworld scripting using a number of different languages, including LSL/OSSL, C# and VB.NET
  • Provides unlimited ability to customize virtual world applications through the use of scene plugin modules.

For a more extensive list, see the Feature Matrix.

Running an OpenSimulator-Based World

Participating in the OpenSimulator Community

OpenSimulator is an open source project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:

  • Participate via IRC - #opensim (for users), #opensim-dev (for developers) and #opensim-scripts
  • Participate via the Mailing Lists. There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and HyperGrid.
  • Contribute to this wiki, making the OpenSimulator documentation even better. Don't be afraid of making mistakes - they can be easily corrected.
  • Report bugs or submit patches via our mantis bug tracker. If you're submitting code, please read through the Contributions Policy before starting.
  • Create an OpenSimulator related project hosted on the Forge or elsewhere on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.
  • Participate to open content creation for OpenSimulator. More details at Artist Home.
  • Blog about OpenSimulator, and let us know about that blog on #opensim so it can be added to Planet OpenSim
  • Participate in the weekly Office Hours for OpenSimulator development.
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