Developer Documentation

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This is also an [[opensim-libs git repository]] which contains the source code to some of the 3rd party libraries built and included in OpenSim.
 
This is also an [[opensim-libs git repository]] which contains the source code to some of the 3rd party libraries built and included in OpenSim.
  
==Submitting Patches==
+
== Submitting Patches ==
 
Please review [[Submitting code to OpenSim]]
 
Please review [[Submitting code to OpenSim]]
  
 
== Developer Documentation ==
 
== Developer Documentation ==
Please be aware that some of this documentation may be out of date. If this appears to be the case then please ask for more information on the mailing lists or IRC channels (details are on the [[Main Page]]). If you can't find what you want here you might want to try looking in the [[User Documentation]].
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Please be aware that some of this documentation may be out of date. If this appears to be the case then please ask for more information on the mailing lists or IRC channels (details are on the [[Main Page]]). If you can't find what you want here you might want to try looking in the [[User Documentation]].
  
 
==== General ====
 
==== General ====
* [[Development Team]] — OpenSim is brought to you by...
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* [[Development Team]] OpenSim is brought to you by...
* [[Release Cycle]] — How to create an OpenSimulator release.
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* [[Release Cycle]] How to create an OpenSimulator release.
 
* [[Automated Release Building]]
 
* [[Automated Release Building]]
 
* [[On revisions, tags and branches]]
 
* [[On revisions, tags and branches]]
* [[Hacking OpenSim for fun and profit]] — A starters guide for programming OpenSim.
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* [[Hacking OpenSim for fun and profit]] A starters guide for programming OpenSim.
* [[Coding standards]] — Coding conventions for developers.
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* [[Coding standards]] Coding conventions for developers.
* [[Automated Testing]] — How to write tests for OpenSim.
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* [[Automated Testing]] How to write tests for OpenSim.
* [[Debugging Unit Tests]] — How to debug the automated tests.
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* [[Debugging Unit Tests]] How to debug the automated tests.
* [[Branches]] — An overview of the repository branches and what they are for.
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* [[Branches]] An overview of the repository branches and what they are for.
* [[Monodevelop]] — How to use the [[monodevelop]] IDE for editing C# solutions.
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* [[Monodevelop]] How to use the [[monodevelop]] IDE for editing C# solutions.
* [[Creating New Solution]] — How to create new solution according to OpenSim conventions.
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* [[Creating New Solution]] How to create new solution according to OpenSim conventions.
* [[Performance]] — Information about performance in OpenSim, including studies on where the bottlenecks are.
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* [[Performance]] Information about performance in OpenSim, including studies on where the bottlenecks are.
* [[Mono]] — The tips for implementing with Mono.
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* [[Mono]] The tips for implementing with Mono.
  
 
==== Development Services ====
 
==== Development Services ====
* [http://opensimulator.org/mantis Mantis Bug Tracking] — Mantis is the issue tracking tool of OpenSimulator.
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* [http://opensimulator.org/mantis Mantis Bug Tracking] Mantis is the issue tracking tool of OpenSimulator.
* [http://panda.opensimulator.org/ Panda Building] — Panda builds the source base continuously and runs unit tests.
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* [http://panda.opensimulator.org/ Panda Building] Panda builds the source base continuously and runs unit tests.
* [http://forge.opensimulator.org/gf/ OpenSimulator GForge] — Project hosting for OpenSimulator related projects.
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* [http://forge.opensimulator.org/gf/ OpenSimulator GForge] Project hosting for OpenSimulator related projects.
  
 
==== Architecture ====
 
==== Architecture ====
* [[OpenSim:Introduction_and_Definitions | OpenSim: Introduction and Definitions]] — A work in progress describing the high level components of OpenSim
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* [[OpenSim:Introduction_and_Definitions | OpenSim: Introduction and Definitions]] A work in progress describing the high level components of OpenSim
* [[:Category:Tech Reference|Technical Reference]] — A technical description of the simulator operation.
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* [[:Category:Tech Reference|Technical Reference]] A technical description of the simulator operation.
 
* [[Grid Architecture Diagram]]
 
* [[Grid Architecture Diagram]]
* [[Connectors]] — A description of OpenSim's connector architecture, used for linking region code with services (asset, inventory, etc.) in both local (standalone) and distributed (grid) configurations.
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* [[Connectors]] A description of OpenSim's connector architecture, used for linking region code with services (asset, inventory, etc.) in both local (standalone) and distributed (grid) configurations.
* [[Plugins]] — The types of plugins used in OpenSim.
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* [[Plugins]] The types of plugins used in OpenSim.
  
 
==== Client Stacks ====
 
==== Client Stacks ====
* [[Sim Throttles]] — Information on how OpenSim handles throttling of packets to the client.
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* [[Sim Throttles]] Information on how OpenSim handles throttling of packets to the client.
  
 
==== Communication Protocols ====
 
==== Communication Protocols ====
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==== Database ====
 
==== Database ====
* [[Database Documentation]] — Information on the database schemas used in OpenSim
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* [[Database Documentation]] Information on the database schemas used in OpenSim
* [[MonoSqlite]] — How the database model currently works.
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* [[MonoSqlite]] How the database model currently works.
* [[LSL:PrimitiveParams]] — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields
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* [[LSL:PrimitiveParams]] Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields
  
 
==== File formats ====
 
==== File formats ====
 
* [[OpenSim Archives]] - Opensim Region Archive (OAR) file format.
 
* [[OpenSim Archives]] - Opensim Region Archive (OAR) file format.
 
* [[Inventory Archives]] - OpenSim Inventory Archive (IAR) file format
 
* [[Inventory Archives]] - OpenSim Inventory Archive (IAR) file format
* [[Asset Formats]] - OpenSim asset formats. This includes serialized object formats.
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* [[Asset Formats]] - OpenSim asset formats. This includes serialized object formats.
  
 
==== Grid ====
 
==== Grid ====
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==== Map ====
 
==== Map ====
* [[Warp3DImageModule]] — This is an improved map image module.
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* [[Warp3DImageModule]] This is an improved map image module.
  
 
==== Modules ====
 
==== Modules ====
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==== Permissions ====
 
==== Permissions ====
* [[Permissions (Server)]]   — Permissions system as implemented on the region server.
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* [[Permissions (Server)]] Permissions system as implemented on the region server.
* [[OpenSim: Permissions]] — Notes on how object permissions are handled on the client.
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* [[OpenSim: Permissions]] Notes on how object permissions are handled on the client.
  
 
==== Physics ====
 
==== Physics ====
* [[PhysicsEngines]]   — Options for physics engines in OpenSim.
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* [[PhysicsEngines]] Options for physics engines in OpenSim.
* [[Physics Engine Interface]] — what methods and such exist in a Physics module
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* [[Physics Engine Interface]] what methods and such exist in a Physics module
  
 
==== Regions ====
 
==== Regions ====
 
* [[Overview of How Regions Work]] - notes from ter_afk to rknop in #opensim-dev, cleaned up a bit
 
* [[Overview of How Regions Work]] - notes from ter_afk to rknop in #opensim-dev, cleaned up a bit
* [[OpenSim: Permissions]] — Notes on object permissions & definition of the ObjectFlags variable.
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* [[OpenSim: Permissions]] Notes on object permissions & definition of the ObjectFlags variable.
 
* [[OpenSim Load Balancing and Region Splitting]] - Instructions for using load balancing and region splitting features.
 
* [[OpenSim Load Balancing and Region Splitting]] - Instructions for using load balancing and region splitting features.
  
 
==== Scripting ====
 
==== Scripting ====
* [[Scripting_Documentation]] — How to use scripts and what limitations apply.
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* [[Scripting Documentation]] How to use scripts and what limitations apply.
* [[LSL_Status]]   — A list of LSL-functions that are available in OpenSim.
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* [[LSL Status]] A list of LSL-functions that are available in OpenSim.
* [[OSSL]] — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
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* [[OSSL]] Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
* [[OpenSim.Region.ScriptEngine]] — How the ScriptEngine looks internally.
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* [[OpenSim.Region.ScriptEngine]] How the ScriptEngine looks internally.
  
 
==== Search ====
 
==== Search ====
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==== Testing ====
 
==== Testing ====
* [[Automated_Testing]] - Writing Automated tests for OpenSim.
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* [[Automated Testing]] - Writing Automated tests for OpenSim.
 
* [[Debugging Unit Tests]] - Debugging unit tests.
 
* [[Debugging Unit Tests]] - Debugging unit tests.
* [[Prim_Linking_Testing]] - Test cases for in world link/unlinking of prims.
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* [[Prim Linking Testing]] - Test cases for in world link/unlinking of prims.
 
* [[pCampBot]] - A facility for stress-testing a simulator.
 
* [[pCampBot]] - A facility for stress-testing a simulator.
  
 
==== Threading ====
 
==== Threading ====
* [[OpenSim: Threading strategy]] — How threading is implemented and handled.
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* [[OpenSim: Threading strategy]] How threading is implemented and handled.
  
 
==== Users ====
 
==== Users ====
* [[Userlevel]] — Explanation of permissions granted via "God Mode"/Admin Status.
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* [[Userlevel]] Explanation of permissions granted via "God Mode"/Admin Status.
  
==Feature Proposals==
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== Feature Proposals ==
  
 
Please see the [[Feature Proposals]] page.
 
Please see the [[Feature Proposals]] page.
  
==Communication==
+
== Communication ==
 
A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev / #osgrid / #opensim-scripting. The OpenSim developers hold [[office hours]] once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC in summer time and 2000UTC in winter. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.
 
A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev / #osgrid / #opensim-scripting. The OpenSim developers hold [[office hours]] once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC in summer time and 2000UTC in winter. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.
  
There is also a [[Mailing_Lists|development mailing list]] when development discussion takes place.
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There is also a [[Mailing Lists|development mailing list]] when development discussion takes place.
  
==Recent Git Commits==
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== Recent Git Commits ==
 
<rss>http://opensimulator.org/viewgit?a=rss-log&p=opensim|max=5|title=none</rss>
 
<rss>http://opensimulator.org/viewgit?a=rss-log&p=opensim|max=5|title=none</rss>
  
 
[[Category:Support]]
 
[[Category:Support]]
[[Category:Tech Reference]]  
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[[Category:Tech Reference]]
 
[[Category:Help]]
 
[[Category:Help]]
 
[[Category:Configuration]]
 
[[Category:Configuration]]
[[Category:Getting_Started]]
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[[Category:Getting Started]]
 
[[Category:Development]]
 
[[Category:Development]]

Revision as of 18:57, 3 March 2012

Contents

Source Code Repository Access

OpenSimulator uses git as its source code repository. Checkout

git clone git://opensimulator.org/git/opensim

See Source Code Repository for more details.

See Using Git for more Details on installing and using GIT with OpenSimulator.org

You can also browse the source code for OpenSim using a web browser.

We have Ohloh page, which takes various statistics of the OpenSimulator code base.

This is also an opensim-libs git repository which contains the source code to some of the 3rd party libraries built and included in OpenSim.

Submitting Patches

Please review Submitting code to OpenSim

Developer Documentation

Please be aware that some of this documentation may be out of date. If this appears to be the case then please ask for more information on the mailing lists or IRC channels (details are on the Main Page). If you can't find what you want here you might want to try looking in the User Documentation.

General

Development Services

Architecture

Client Stacks

  • Sim Throttles — Information on how OpenSim handles throttling of packets to the client.

Communication Protocols

Database

  • Database Documentation — Information on the database schemas used in OpenSim
  • MonoSqlite — How the database model currently works.
  • LSL:PrimitiveParams — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields

File formats

Grid

Integration

Map

Modules

  • Region module basics - The basics of how to create a region module, and where example code can be found in the OpenSim source tree.

Permissions

Physics

Regions

Scripting

  • Scripting Documentation — How to use scripts and what limitations apply.
  • LSL Status — A list of LSL-functions that are available in OpenSim.
  • OSSL — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
  • OpenSim.Region.ScriptEngine — How the ScriptEngine looks internally.

Search

Statistics

Testing

Threading

Users

  • Userlevel — Explanation of permissions granted via "God Mode"/Admin Status.

Feature Proposals

Please see the Feature Proposals page.

Communication

A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev / #osgrid / #opensim-scripting. The OpenSim developers hold office hours once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC in summer time and 2000UTC in winter. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.

There is also a development mailing list when development discussion takes place.

Recent Git Commits

cosmetics (UbitUmarov) (Sun, 22 Dec 2024 15:29:34 -0800)
cosmetics UbitUmarov <ajlduarte at sapo dot pt> OpenSim/ConsoleClient/ConsoleClient.cs
fix typo (UbitUmarov) (Sat, 21 Dec 2024 17:22:48 -0800)
fix typo UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Data/SQLite/SQLiteSimulationData.cs
get PID from Environment.ProcessId (UbitUmarov) (Sat, 30 Nov 2024 13:11:03 -0800)
get PID from Environment.ProcessId UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/Servers/ServerBase.cs
fix rez distance check (UbitUmarov) (Sat, 30 Nov 2024 11:52:29 -0800)
fix rez distance check UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/LSL_Api.cs
fix vel parameter on rez obj witrh params (UbitUmarov) (Sat, 30 Nov 2024 11:14:48 -0800)
fix vel parameter on rez obj witrh params UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/LSL_Api.cs

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