LSL Status
From OpenSimulator
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+ | * Some notes on converting [[LSL: PrimitiveParams]] to OpenSim PrimitiveBaseShape | ||
* Currently LSL is in a state of uncertainty based off the recent LibSL fiasco. | * Currently LSL is in a state of uncertainty based off the recent LibSL fiasco. | ||
* Once that is smoothed out, all LSL that previously tested fine, will be retested. | * Once that is smoothed out, all LSL that previously tested fine, will be retested. |
Revision as of 06:14, 8 January 2008
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs.
This page is always under construction and perpetually being updated, don't consider the info here to be 100% dead on. If you find a feature that works that is not listed as "working" here. Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.Contents[hide] |
Latest LSL News
- OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. LSL_osFunctions
- Some notes on converting LSL: PrimitiveParams to OpenSim PrimitiveBaseShape
- Currently LSL is in a state of uncertainty based off the recent LibSL fiasco.
- Once that is smoothed out, all LSL that previously tested fine, will be retested.
- Because of the aforementioned issues, these numbers here likely lie.
Quick Progress Guide
Script tests
Types
Events
Functions