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(Thanks for tidying things up Makopoppo. In this case, planet opensim was just temporarily down (Undo revision 20831 by Makopoppo (Talk)))
(JScript support was removed due to removal of support in mono some time ago.)
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* Supports realtime Physics Simulation, with multiple engine options including ODE.
 
* Supports realtime Physics Simulation, with multiple engine options including ODE.
 
* Supports clients that create 3D content in real time.  
 
* Supports clients that create 3D content in real time.  
* Supports inworld scripting using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET
+
* Supports inworld scripting using a number of different languages, including LSL/OSSL, C# and VB.NET
 
* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene plugin modules]].
 
* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene plugin modules]].
  

Revision as of 13:46, 28 March 2011

The second OpenSimulator Community Conference will take place over the weekend of November 8th/9th 2014
See the conference website for more details.

What is OpenSimulator?

Image of past Moment:
Opensimulator Community Conference 2013
Downloads:

Windownload.png Binaries Zip (0.9.3.0)
Linuxdownload.png Binaries Tarball (0.9.3.0)
Windownload.png Source Zip (0.9.3.0)
Linuxdownload.png Source Tarball (0.9.3.0)

Download.png Diva distro currently only available for older mono/.net4x versions (0.9.2.1)

sha1 hashes

Other downloads may be found at either the Download page, or the OpenSim Release Repository

OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in C#, running both on Windows over the .NET framework and on *ix machines over the Mono framework. The source code is released under a BSD License, a commercially friendly license to embed OpenSimulator in products.

Out of the box, OpenSimulator can be used to simulate virtual environments similar to Second Life™, given that it supports the core of SL's messaging protocol. As such, these virtual worlds can be accessed with the regular SL viewers. However, OpenSimulator is neither a clone of Second Life's server nor does it aim at becoming such a clone. On the contrary, OpenSimulator lacks support for many of the game-specific features of Second Life (on purpose), while pursuing innovative directions towards becoming the bare bones, but extensible, server of the 3D Web.

OpenSimulator is getting more stable as it approaches release 1.0, but we still consider it alpha software; so should you.

Features

  • Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.
  • Supports 3D virtual spaces of variable size within one single instance.
  • Supports multiple clients and protocols - access the same world at the same time via multiple protocols.
  • Supports realtime Physics Simulation, with multiple engine options including ODE.
  • Supports clients that create 3D content in real time.
  • Supports inworld scripting using a number of different languages, including LSL/OSSL, C# and VB.NET
  • Provides unlimited ability to customize virtual world applications through the use of scene plugin modules.

For a more extensive list, see the Feature Matrix.

Running an OpenSimulator-Based World

Participating in the OpenSimulator Community

OpenSimulator is an open source project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:

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