OsAvatarType
From OpenSimulator
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− | integer osAvatarType(key avatarKey) | + | {{osslfunc |
− | Returns: | + | |function_syntax=integer osAvatarType(key avatarKey)<br> |
+ | integer osAvatarType(string avatarFirstName, string avatarLastName) | ||
+ | |||
+ | |csharp_syntax= | ||
+ | |description=Returns the type of a avatar in region: | ||
+ | |||
* < 0 in case of error | * < 0 in case of error | ||
− | * 0 if avatar not found | + | * 0 if avatar not found in region |
* 1 if it is a normal avatar | * 1 if it is a normal avatar | ||
* 2 if it is a NPC | * 2 if it is a NPC | ||
− | + | |threat_level=ignored | |
− | + | |permissions=true | |
− | + | |delay=0 | |
+ | |ossl_example=<source lang="lsl"> | ||
+ | |||
+ | // This script listens for a key on channel 1 which will then | ||
+ | // tell you the avatar type | ||
+ | |||
+ | // This is the default state definition | ||
+ | default | ||
+ | { | ||
+ | // This function is called when the script enters the default state | ||
+ | state_entry() | ||
+ | { | ||
+ | // Setting up a listener on channel 1, listening for any message from the owner | ||
+ | llListen(1, "", llGetOwner(), ""); | ||
+ | } | ||
+ | |||
+ | // This function is called when the script receives a message on the specified channel | ||
+ | listen(integer channel, string name, key id, string message) | ||
+ | { | ||
+ | // Checking if the message was received on channel 1 | ||
+ | if (channel == 1) | ||
+ | { | ||
+ | // Calling osAvatarType function to determine the type of the avatar | ||
+ | llOwnerSay(osAvatarType((key)message)); | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |||
+ | |||
+ | </source> | ||
+ | |additional_info=This function was added in 0.9.2.0 | ||
+ | }} |
Latest revision as of 01:07, 7 March 2024
integer osAvatarType(key avatarKey)
integer osAvatarType(string avatarFirstName, string avatarLastName) | |
Returns the type of a avatar in region:
| |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// This script listens for a key on channel 1 which will then // tell you the avatar type // This is the default state definition default { // This function is called when the script enters the default state state_entry() { // Setting up a listener on channel 1, listening for any message from the owner llListen(1, "", llGetOwner(), ""); } // This function is called when the script receives a message on the specified channel listen(integer channel, string name, key id, string message) { // Checking if the message was received on channel 1 if (channel == 1) { // Calling osAvatarType function to determine the type of the avatar llOwnerSay(osAvatarType((key)message)); } } } | |
Notes | |
This function was added in 0.9.2.0 |