From OpenSimulator
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* [[Hacking OpenSim for fun and profit]] — A starters guide for programming OpenSim | * [[Hacking OpenSim for fun and profit]] — A starters guide for programming OpenSim | ||
* [[Monodevelop]] — How to use the [[monodevelop]] IDE for editing C# solutions. | * [[Monodevelop]] — How to use the [[monodevelop]] IDE for editing C# solutions. | ||
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+ | ==== Client Stacks ==== | ||
+ | * [[Sim Throttles]] — Information on how OpenSim handles throttling of packets to the client. | ||
==== Database ==== | ==== Database ==== | ||
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* [[LSL:PrimitiveParams]] Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields | * [[LSL:PrimitiveParams]] Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields | ||
− | ==== | + | ==== Grid ==== |
− | * [[ | + | * [[Asset Server problems]] - list of known problems with the asset server |
+ | |||
+ | ==== Integration ==== | ||
+ | * [[Webinterface]] — How to mashup with the web. | ||
+ | * [[RemoteAdmin]] — How to use the remote admin plug-in. | ||
+ | |||
+ | ==== Modules ==== | ||
+ | * [[RegionModules]] — The various modules that are used in the RegionServer and how to write new ones. | ||
+ | * [[How to create a dynamic plugin]] - A tutorial for using PluginLoader | ||
+ | |||
+ | ==== Physics ==== | ||
+ | * [[PhysicsEngines]] — Options for physics engines in OpenSim. | ||
==== Regions ==== | ==== Regions ==== | ||
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* [[OpenSim Load Balancing and Region Splitting]] - Instructions for using load balancing and region splitting features. | * [[OpenSim Load Balancing and Region Splitting]] - Instructions for using load balancing and region splitting features. | ||
− | ==== | + | ==== Threading ==== |
− | * [[ | + | * [[OpenSim: Threading strategy]] — How threading is implemented and handled. |
==== Scripting ==== | ==== Scripting ==== | ||
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* [[LSL_Status/Functions|LSL Implemented]] — A list of LSL-functions that are available in OpenSim. | * [[LSL_Status/Functions|LSL Implemented]] — A list of LSL-functions that are available in OpenSim. | ||
* [[OpenSim.Region.ScriptEngine]] — How the ScriptEngine looks internally. | * [[OpenSim.Region.ScriptEngine]] — How the ScriptEngine looks internally. | ||
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==== Search ==== | ==== Search ==== | ||
* [[OpenSim.Region.DataSnapshot]] - Shiny new data gathering/search system | * [[OpenSim.Region.DataSnapshot]] - Shiny new data gathering/search system | ||
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==== Testing ==== | ==== Testing ==== |
Revision as of 13:56, 4 October 2008
Contents |
Developer Documentation
You can view the current top 10 bugs blocking forward development.
General
- OpenSim: TechRef — A technical description of the simulator operation.
- OpenSim: Class Diagrams
- Grid Architecture Diagram
- OpenSim: Screenshots — Various OpenSim screenshots.
Development
- Hacking OpenSim for fun and profit — A starters guide for programming OpenSim
- Monodevelop — How to use the monodevelop IDE for editing C# solutions.
Client Stacks
- Sim Throttles — Information on how OpenSim handles throttling of packets to the client.
Database
- Database Documentation — A map of grid and region instances used in OpenSim
- OpenSim: Prim Inventory Persistence — Information on the current state of prim inventory persistence.
- MonoSqlite — How the database model currently works.
- LSL:PrimitiveParams Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields
Grid
- Asset Server problems - list of known problems with the asset server
Integration
- Webinterface — How to mashup with the web.
- RemoteAdmin — How to use the remote admin plug-in.
Modules
- RegionModules — The various modules that are used in the RegionServer and how to write new ones.
- How to create a dynamic plugin - A tutorial for using PluginLoader
Physics
- PhysicsEngines — Options for physics engines in OpenSim.
Regions
- OpenSim: Permissions — Notes on object permissions & definition of the ObjectFlags variable.
- OpenSim Load Balancing and Region Splitting - Instructions for using load balancing and region splitting features.
Threading
- OpenSim: Threading strategy — How threading is implemented and handled.
Scripting
- Scripting_Documentation — How to use scripts and what limitations apply.
- LSL Implemented — A list of LSL-functions that are available in OpenSim.
- OpenSim.Region.ScriptEngine — How the ScriptEngine looks internally.
Search
- OpenSim.Region.DataSnapshot - Shiny new data gathering/search system
Testing
- OpenSim: Testing — What is tested.
- OpenSim: Debugging - profiler dumps — Dumps of OpenSim profiles to aid in tracking memory leaks.
Proposals
- Opensim: 0.5 Release Target Discussion
- Opensim: 0.6 Release Target Discussion
- Opensim: Future Release Discussion
- A better SimCrossing - A work in progress about implementing a smooth simcrossing
- OpenID - Proposal for using OpenID in OpenSim
Communication
A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev. The OpenSim developers hold office hours once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.
SVN Access
You can browse the source code for OpenSim using a web browser or via SVN.
- Anonymous Checkout
svn co http://opensimulator.org/svn/opensim/trunk
- Developer Checkout
svn co svn+ssh://USERNAME@opensimulator.org/var/svn/opensim/trunk
Recent SVN Commits
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